Well, "Loan" in the tutorial isn't seen as valid for some reason. Otherwise, it controlls pretty well and I can see it being pretty fun!
Well, "Loan" in the tutorial isn't seen as valid for some reason. Otherwise, it controlls pretty well and I can see it being pretty fun!
This game was great until the last two where the solutions just seemed like they were made with the express purouse to make you frustrated.
Note: To properly explain this, I'll have to spil the solutions. If you haven't beten the game, turn away now.
The puzzle on Level 24 could have been really clever where you figure out that you need to spell orange with the keypad, ending with the solution being "672643" and it would have been really cool and intuitive. Instead, it turned out that I just needed to press each number until the letter came up, which wasn't hinted at in the least.
For that one, do what you did with the numbers and only have some letters be visible on the keypad, implying that the keypad requires you to press those numbers to make the letters appear.
And then Level 25 needed you to press and hold a button that, in every other level, is the quit game button.
Only thing is that the only hint you get (Outside of the hint buttion) is that the truck needs to go forward with three triangles that resemble the quit game buttion.
Issue with that is that the rest ofr the game is VERY minimalistic, so those triangles could just be decoration, and the player has no reason to see the two shapes as the same.
Maybe instead, it could be a truck that transports Orange Quilts, but with the L in "Quilt" being faded so that if the player is looking hard enough, they can figure it out.
Otbherwise, the puzzles were pretty challenging, and the only other times I needed to use the Hint button, I thought "I am an idiot for not figuring this out myself", which is good for a Puzzle game.
So, yeah.
Those are codes
Those HAVE to be codes
You don't include a random configurations of lines & curves to just have it mean nothing.
The game itself is a really clever puzzle game, and I never thought "How was I supposed to know how to beat THAT?!", but instead just thought "I am the big dumb and I should have figured that out from the start."
But what are those secret messages?
Pretty fun, but I can't get over a few things. 1: The lack of Cyotie Time (That thing that allows you to jump like, a little bit after stepping off a ledge) 2: The fact that dying only resets your position and not the entire level, and finally, the fact that this is one of the glitchiest games I've ever played on here.
Other than that, it was pretty funny, but more meh due to the previous problems I had stated.
3/10, really should have been more polished.
Flappy Disk is literally just Flappy Bird but with 80's visuals
Hexscape is another kind of rip-off game
3D Cube Runner is pretty fun
Gravity Switch is too easy if you're just trying to last for a long time
Pong is literally just Pong,
And Super Shooter is REALLY stressful.
9/10
8.5 out of 10, too much capitalism.
But seriously though, this is a really fun game! But thing is, the goal presented (Reach the goal with the most coins possible) wasn't very fun.
The goal that I found was "How do I cheese this level?"
And that is certainly not the intended goal. But I found the new goal to be way more fun than the presented goal.
So now I have a game idea and bankruptcy but it was all worth it.
Actual score? 8 out of 10. The intended goal wasn't engaging enough fr me to strive for it.
Possible solution? Make it where you can't go in the red. As soon as you can't buy any more blocks/hammers, you shouldn't be able to buy any more blocks/hammers. That way, I would have to think about my uses of the tools presented to me and I would be more likely to try to get the intended goal.
Thank you for your useful advice!
Pixel Artist who uses Banding a lot and a Music Creator who is always experimenting
Age 21, Male
Dupan-Cheng Bakery
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Paris, france
Joined on 12/4/17